Addressing digital transformation through development of digital readiness, resilience and capacity
Stimulating innovative learning and teaching practices
Digital content, technologies and practices
Teaching and learning of foreign languages
Overcoming skills mismatch and addressing the needs of the labour market
GAMEland Project aims to prepare future university graduates for entry into the European labour market which will be achieved by:
At the heart of the project is the conviction that the aim of university education should not only be to respond to the current needs of the labour market in terms of the skills of graduates, but above all to shape such skills that will prove useful in the long term.
Due to changes in the modern globalised world (international projects, new media, migration), mastering a set of soft skills seems to be one of the obligatory requirements — next to professional expertise — that can enhance the efficacy and quality of the teaching outcomes. However, the need to implement soft skills in an educational environment is not always accompanied by training. The existing demand for acquiring a set of prerequisite qualifications can be satisfied by offering soft skills practice training, either within the academic curriculum, or through a synergetic combination of soft skills development with other forms of training. The design and implementation of soft skills training methods that can be offered as part of the curriculum seem to be a solution to the existing demand.
The project aims to improve/integrate the teaching methodology in language teaching centres at universities in 5 countries (Poland, Italy, France, Ukraine and Turkey) with the needs of the labour market by developing innovative and inclusive learning tools based on the Mobile Learning paradigm and Game-Based Learning methodology. These activities are intended to prepare students to enter foreign labour markets and/or take up employment in an international, multicultural and multilingual environment.
GAMEland aims to:
GAMEland addresses an issue that is generally left by the wayside: although Languages for Special Purposes (LSP) represents the majority of language courses at university, research and projects on teacher needs and teacher education in this specific field are rare or fragmented. Project deals directly with diverse settings and will result in focus on the use of ICT in classroom and blended learning and teaching. Complementary European projects dealing with languages can be mentioned such as LILAMA which links language competence and employability.
GAMEland adopts a comprehensive and innovative approach: a co-construction methodology based on a collaborative approach to foster high quality teaching (which in turn will impact the learning experience and achievements of students) to overcome skills mismatch in HE language teaching. Drawing on the complementarity of the partners involved in the project (Higher institutions LSP specialists, Teacher Training Institutions), the project will proceed step by step, starting with a survey of needed competences, then putting in perspective actual practices and needs in questionnaires and interviews, with a view to design and implement an innovative tool, in form of a serious game and escape rooms, to meet the challenges and needs identified. The collaborative process will also apply in the synergies which will be offered to the direct users of the developed game, both the students and the LSP teachers. The collaborative approach applies also to the involvement of the stakeholders (sectorial associations, scholarly institutions, policy makers) who will be invited to contribute to the discussion. Another important methodological concept connected with the remote teaching (CCAF, Action Mapping, ADDIE).