Lella, C., Mazzucato, A., Lines, M., & Evain, C. (2025). ALICE IN GAMELAND: SMART ESCAPE ROOM PER L'APPRENDIMENTO ESPERIENZIALE. RIVISTA ITALIANA DI EDUCAZIONE ALLA SALUTE, SPORT E DIDATTICA INCLUSIVA , 9 (2).
5th International Conference Shaping the future of Education-New Challenges In Universal Design for Learnig (REN 2026)-(pending publication)-
11th International Conference on e-Society, e-Learning and e-Technologies (ICSLT 2025)-(pending publication)-
Mazzucato, A., Di Fuccio, R., Kic-Drgas, J., Kılıçkaya, F., Evain, C., & Shakhovska, N. (2024). AI in serious games for simulation-based learning and formative assessment strategies: GAMEland case study. In International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering-IEEE MetroXRAINE 2024.
11a Conferenza Internazionale su e-Society, e-Learning ed e-Technologies (ICSLT 2025) - (in attesa di pubblicazione)
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Kic-Drgas, J. (2025). Virtual storytelling on the example of GAMEland application. In Book of abstracts of the PRIN International Conference: Extended reality and technology-enhanced language learning and communication (p. 12). Adam Mickiewicz University, Poland.
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